for anyone in the future and playing on the keyboard version, if you cannot equip stuff beyond number 5, if you have a numpad you can use it to equip stuff instead, even if it have a save system i suggest you finish this in one session some upgrades do not save (double money) (grip), i have no clue why but this game is very prone to bugs when you save and load. i don't know if its just me or not but you cannot get swimming upgrade 3 since the scales from the brown fish thats used to make it will not appear. also the keybinds for the radio are the arrow keys, don't move when you use them.
My early work was rough, it is what it is. Might do a better version of this project in the future, it has been reiterated 3 times now though and never gets much interest so these will probably be the extent of it
What do you mean by "these will probably be the extent of it" are these (3D) (2.5D) gonna be the last? also surprisingly to what you might say 2D and 3D had basically no bugs unless you count the rod one (2D) and even then it's a minor hinderance
Yes, I mean to say unless my current plans for development change in an unexpected way I don't see myself making anymore Nightmare Fishing games. It's possible, I'm just not planning it now.
It's good you got few bugs, not everyone is so lucky, factors like their computer power come into play, As every computer is a little different it's not like designing for a home console system like PS5 or Xbox. If someone's pc runs at a choppy framerate, this will screw up timing on internal calculations, and you run into things like "race conditions" ( when 2 or more actions send at the same time and either cancel each other out or cause unintended effects. It happens more with bigger projects but improving as a dev and better organized code can combat this ).
My personal gripe with the latest NFT is the character only swimming up, down, left and right. I know how to make them swim in diagonals now so if something does get done in the future, that is the first thing I would add.
In your first reply you said "My early work was rough." do you consider this game old? (2.5D) or just not up to standard with your current skill level. if i might ask after you finished the KILLS series what are you plan on making?
unrelated but your music taste in NFT (3D) is very good.
Thanks! I consider everything before 2022 "earlier", my other account "suitsnnukes" got shadowbanned apparently. You can access it through the link HERE but if you search "suitsnnukes" nothing will come up. But 2022 was the year I switched on an insane level of focus with the game dev stuff and pumped out like 8 games in one year, I cover them in this vid here:
The goal was getting a job in the game industry, but since that whole sector has been on fire for the past couple of years I can't say I even want that anymore. Doing better on my own at this point, my wife works in tech for Disney and let me tell you, the main reason it takes so long to get new things made are the twin forces of bureaucracy and incompetence. Like seriously if I wanted to arrange a couple rocks and trees in a game level for example, I would have to sit through tons of meetings listening to everyone's input and probably still not get a decisive answer. Sorry for the rant here but the current state of games reminds me of watching a loved one hooked up to machines waiting to die in a hospital.
EDIT: Sorry I forgot to answer the other questions, plans for "post" kill series. I usually have a couple game projects on deck at any given point. I got this "one for me, one for them" mentality where I release a game the players want, like more KILLS games, and then I will release something I like that isn't trying to please the most ppl possible. I did that recently with a game called "Spime", I knew it wouldn't do well because I've remade it 3 times and it never does all that good, but I liked the concept and just thought I'd pitch it again with a bigger audience watching now. So I'm not sure what comes next, maybe this dinosaur golfing game I released a 3 stage demo of but in an expanded way, more levels and stuff. Or maybe something completely different!
Looks interesting, but I don't get why you had to separate the keyboard and controller versions of the game instead of just putting in an option to switch between them.
I'm going to have to go ahead and disagree. It's standard practice. It's not that it's "technical", it's that you don't know how to do it or are for some reason resisting doing it.
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for anyone in the future and playing on the keyboard version, if you cannot equip stuff beyond number 5, if you have a numpad you can use it to equip stuff instead, even if it have a save system i suggest you finish this in one session some upgrades do not save (double money) (grip), i have no clue why but this game is very prone to bugs when you save and load. i don't know if its just me or not but you cannot get swimming upgrade 3 since the scales from the brown fish thats used to make it will not appear. also the keybinds for the radio are the arrow keys, don't move when you use them.
My early work was rough, it is what it is. Might do a better version of this project in the future, it has been reiterated 3 times now though and never gets much interest so these will probably be the extent of it
What do you mean by "these will probably be the extent of it" are these (3D) (2.5D) gonna be the last?
also surprisingly to what you might say 2D and 3D had basically no bugs unless you count the rod one (2D) and even then it's a minor hinderance
Yes, I mean to say unless my current plans for development change in an unexpected way I don't see myself making anymore Nightmare Fishing games. It's possible, I'm just not planning it now.
It's good you got few bugs, not everyone is so lucky, factors like their computer power come into play, As every computer is a little different it's not like designing for a home console system like PS5 or Xbox. If someone's pc runs at a choppy framerate, this will screw up timing on internal calculations, and you run into things like "race conditions" ( when 2 or more actions send at the same time and either cancel each other out or cause unintended effects. It happens more with bigger projects but improving as a dev and better organized code can combat this ).
My personal gripe with the latest NFT is the character only swimming up, down, left and right. I know how to make them swim in diagonals now so if something does get done in the future, that is the first thing I would add.
In your first reply you said "My early work was rough." do you consider this game old? (2.5D) or just not up to standard with your current skill level. if i might ask after you finished the KILLS series what are you plan on making?
unrelated but your music taste in NFT (3D) is very good.
Thanks! I consider everything before 2022 "earlier", my other account "suitsnnukes" got shadowbanned apparently. You can access it through the link HERE but if you search "suitsnnukes" nothing will come up. But 2022 was the year I switched on an insane level of focus with the game dev stuff and pumped out like 8 games in one year, I cover them in this vid here:
The goal was getting a job in the game industry, but since that whole sector has been on fire for the past couple of years I can't say I even want that anymore. Doing better on my own at this point, my wife works in tech for Disney and let me tell you, the main reason it takes so long to get new things made are the twin forces of bureaucracy and incompetence. Like seriously if I wanted to arrange a couple rocks and trees in a game level for example, I would have to sit through tons of meetings listening to everyone's input and probably still not get a decisive answer. Sorry for the rant here but the current state of games reminds me of watching a loved one hooked up to machines waiting to die in a hospital.
EDIT: Sorry I forgot to answer the other questions, plans for "post" kill series. I usually have a couple game projects on deck at any given point. I got this "one for me, one for them" mentality where I release a game the players want, like more KILLS games, and then I will release something I like that isn't trying to please the most ppl possible. I did that recently with a game called "Spime", I knew it wouldn't do well because I've remade it 3 times and it never does all that good, but I liked the concept and just thought I'd pitch it again with a bigger audience watching now. So I'm not sure what comes next, maybe this dinosaur golfing game I released a 3 stage demo of but in an expanded way, more levels and stuff. Or maybe something completely different!
awesome games and all of them are free as well, thanks for making them.
Looks interesting, but I don't get why you had to separate the keyboard and controller versions of the game instead of just putting in an option to switch between them.
It's technical
I'm going to have to go ahead and disagree. It's standard practice. It's not that it's "technical", it's that you don't know how to do it or are for some reason resisting doing it.
That's your right I suppose
My guy knows what's up.